FULL PAPERS
Monday, May 3, 2021
15:00 – 16:20
Full Papers 1: Geometry and Transformations
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15:00 – 15:04Welcome and Introduction
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15:04 – 15:29Restricted Power Diagrams on the GPU
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15:29 – 15:54Fast Updates for Least-Squares Rotational Alignment
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15:54 – 16:19Image Morphing with Perceptual Constraints and STN Alignment
16:40 – 18:00
Full Papers 2: Navigating and Exploring Images and Videos
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16:40 – 17:05Adaptive Compositing and Navigation of Variable Resolution Images
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17:05 – 17:30Real-Time Frequency Adjustment of Images and Videos
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17:30 – 17:55Time-Warped Foveated Rendering for Virtual Reality Headsets
Tuesday, May 4, 2021
10:00 – 11:20
Full Papers 3: 3D and Beyond
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10:00 – 10:25Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage
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10:25 – 10:50Higher Dimensional Graphics: Conceiving Worlds Beyond Three Spatial Dimensions
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10:50 – 11:15Texture Defragmentation for Photo-Reconstructed 3D Models
10:00 – 11:20
Full Papers 4: Rendering
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10:00 – 10:25Temporally Reliable Motion Vectors for Real-time Ray Tracing
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10:25 – 10:50Rank-1 Lattices for Efficient Path Integral Estimation
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10:50 – 11:15A Multiscale Microfacet Model Based on Inverse Bin Mapping
11:40 – 13:00
Full Papers 5: Generative Models
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11:40 – 12:05Semantics-guided exploration of latent spaces for shape generation
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12:05 – 12:30Toward Neural Graphics Pipeline for Controllable Image Generation
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12:30 – 12:55Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta Learning
11:40 – 13:00
Full Paper 6: Deep Rendering
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11:40 – 12:05Practical Face Reconstruction via Differentiable Ray Tracing
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12:05 – 12:30Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects
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12:30 – 12:55Deep HDR estimation with generative detail reconstruction
15:00 – 16:20
Full Papers 7: Fabrication
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15:00 – 15:25Automatic surface segmentation for seamless fabrication using 4-axis millling machines
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15:25 – 15:50Neural Acceleration of Scattering-Aware Color 3D Printing
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15:50 – 16:15Levitating Rigid Objects with Hidden Rods and Wires
15:00 – 16:20
Full Papers 8: Sampling Theory
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15:00 – 15:25Correlation-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
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15:25 – 15:50Cyclostationary Gaussian noise: theory and synthesis
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15:50 – 16:15
Wednesday, May 5, 2021
10:00 – 11:20
Full Papers 9: Learning Pose Manifolds and Motor Skills
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10:00 – 10:25
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10:25 – 10:50Learning and Exploring Motor Skills with Spacetime Bounds
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10:50 – 11:15Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals
10:00 – 11:20
Full Papers 10: Mesh Generation
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10:00 – 10:25Layout Embedding via Combinatorial Optimization
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10:25 – 10:50Geometric Construction of Auxetic Metamaterials
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10:50 – 11:15Quad Layouts via Constrained T-Mesh Quantization
11:40 – 13:00
Full Papers 11: Material Acquisition and Estimation
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11:40 – 12:05Adversarial Single-Image SVBRDF Estimation with Hybrid Training
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12:05 – 12:30
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12:30 – 12:55Perceptual quality of BRDF approximations: dataset and metrics
11:40 – 13:00
Full Papers 12: Fluids
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11:40 – 12:05Honey I Shrunk the Domain: Reduced Domain Decomposition for Efficient Optimization of Fluids
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12:05 – 12:30Two-step Temporal Interpolation Network using Forward-advection for Efficient Smoke Simulation
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12:30 – 12:55Patch Erosion for Deformable Lapped Textures on 3D Fluids
15:00 – 16:20
Full Papers 13: Learning from Human Motion
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15:00 – 15:25Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
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15:25 – 15:50Learning Human Search Behavior from Egocentric Visual Inputs
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15:50 – 16:15Deep Detail Enhancement for Any Garment
15:00 – 16:20
Full Papers 14: Visualization
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15:00 – 15:25Enabling Viewpoint Learning through Dynamic Label Generation
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15:25 – 15:50Blue Noise Plots
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15:50 – 16:15
Thursday, May 6, 2021
10:00 – 11:20
Full Papers 15: Shape Analysis
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10:00 – 10:25
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10:25 – 10:50Wavelet-based Heat Kernel Derivatives: Towards Informative Localized Shape Analysis
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10:50 – 11:15Orthogonalized Fourier Polynomials for Signal Approximation and Transfer
11:40 – 13:00
Full Papers 16: Physically-based Simulation
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11:40 – 12:05Physically-based Book Simulation
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12:05 – 12:30
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12:30 – 12:55
15:00 – 16:20
Full Papers 17: Simulation and Modeling
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15:00 – 15:25
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15:25 – 15:50
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15:50 – 16:15Efficient Muscle Simulation In Deformation Space (EMU)
15:00 – 16:20
Full Papers 18: Flow Visualization
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15:00 – 15:25Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves
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15:25 – 15:50
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15:50 – 16:15Stochastic Volume Rendering of Multi-Phase SPH Data
Friday, May 7, 2021
10:00 – 11:20
Full Papers 19: Data Structures
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10:00 – 10:25SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
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10:25 – 10:50Hierarchical Raster Occlusion Culling
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10:50 – 11:15Optimizing LBVH-Construction and Hierarchy-Traversal to accelerate kNN Queries on Point Clouds using the GPU
10:00 – 11:20
Full Papers 20: Analyzing and Integrating RGB-D Images
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10:00 – 10:25Intrinsic Decomposition of RGB-D Images on Smartphones
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10:25 – 10:50RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects
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10:50 – 11:15Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
11:40 – 13:00
Full Papers 21: Skinning and Deformation
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11:40 – 12:05MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
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12:05 – 12:30Velocity Skinning for Real-time Stylized Skeletal Animation
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12:30 – 12:55
11:40 – 13:00
Full Papers 22: Expressive Modeling
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11:40 – 12:05STALP: Style Transfer with Auxiliary Limited Pairing
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12:05 – 12:30SketchZooms: Deep Multi-view Descriptors for Matching Line Drawings
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12:30 – 12:55Local light alignment for multi-scale shape depiction