We are happy to announce that for the first time in the history of VCBM, all accepted full
papers and survey papers will be published as journal publications in Computers and Graphics!
Aims and Scope
Work presented at the Eurographics Workshop on Visual Computing for Biology and
Medicine EG VCBM should reflect the state of the art in visual computing and its
applications in biology and medicine. VCBM’s scope encompasses all aspects of visual
computing research, technological development, and practices in medicine and life
sciences. Relevant topics include both the acquisition, processing, visualization and
interpretation of image data in biology and medicine and the visual analysis and
communication of life science data.
Submission types for VCBM 2024
Submissions for this year’s meeting include original papers, survey papers, and tutorial
sessions. Please see previous EG VCBM’s proceedings for examples of published
papers. We encourage authors to provide supporting information in the form of videos
and other media. The deadline for full paper submissions is May 3, 2024. Please note
that this is one month earlier than in previous years. Furthermore, all accepted full
papers and surveys will be featured in a special issue of the journal Computer &
Graphics (C&G), necessitating the significantly advanced submission deadline this year.
Full Papers should describe original, application-oriented research that advances the
fusion of visual computing methods within medicine and biology. Accepted work will
focus on a well-defined biological or medical problem, and demonstrate significant
innovation or improvement in visual computing.
Surveys are long-form submissions addressing new and emerging topics in visual
computing and biology and medicine.
Tutorials are didactic or hands-on sessions lasting one or two hours and delivered during
the conference. They should enable participants to learn how to use new tools or
techniques or gain practical experience with domain-specific data.
Topics
All aspects relating to the development, application and practices of visual computing in
the life sciences are relevant to the meeting. These include:
- Visual computing solutions designed for use by medical, biomedical, and
biological practitioners, researchers and educators. - The use of eXtended Reality (e.g., for surgical procedures, molecular
visualization, rehabilitation, and therapy). - Approaches for processing, visual analysis, and communication of data from
new or challenging modalities (e.g., real-time ultrasound, CyTOF,
Spectroscopy, layer fMRI, single-cell and spatial-omics, environmental
monitoring). - Visual computing approaches incorporating artificial intelligence (AI) and
explainable AI. - Visual computing solutions that support new approaches for modeling and
simulation with application in medicine and biology. - Workflows and processes leveraging visual computing to facilitate
interdisciplinary collaboration in biology and medicine.
We encourage the use of digital videos to support all submissions. Please use only the
most common video codecs, such as MP4 H.264, to maximize the chances that the
reviewers can view them.
- Full Papers: We do not impose strict maximum lengths for submitted papers
to the full papers track. However, it is unusual for papers to exceed 10 pages
(in C&G LaTeX style including all images and references). Papers should only
be as long as their content would justify. Reviewers might rate a submission
lower if it is perceived as being unnecessarily long or might recommend it for a
short paper, instead. Authors are encouraged to use supplementary material,
such as videos or executable programs to provide extra content. Authors may
choose to anonymize their submissions, but this is not required. - Surveys: We do not impose strict maximum lengths for papers submitted to
the survey track. However, it is unusual for surveys to exceed 20 pages (in
C&G LaTeX style, including all images and references). Authors are
encouraged to use supplementary material, such as videos, to provide extra
content. Authors may choose to anonymize their submissions, but this is not
required. - Tutorials: A brief description of the topic, an outline of the contents of the
tutorial, and a request for duration (e.g., one/two hours). The maximum is one
page, excluding references. Authors may not anonymize their submissions.
Please send your tutorial description to tutorial_vcbm24@isg.cs.ovgu.de until
May 3, 2024.
EG VCBM 2024 will also feature a short paper track, a poster, and an image contest
program, the details of which will be announced in a separate call.
Submission Instructions
Full and survey papers must be submitted using the Editorial Manager for Computers &Graphics. When you are logged in, select “Submit New Manuscript” and then “VSI:EG VCBM 2024” as the article type.
Important Dates
Full Papers
- Paper submission deadline (full, survey papers, and tutorials): May 3, 2024
- Author notification: May 31, 2024
- Revision due (1st cycle): June 21, 2024
- Author notification: July 19, 2024
- Minor Revision due (2nd cycle): August 9, 2024
- Final notification: August 23, 2024
- Camera-ready deadline: September 13, 2024
- Workshop: September 19 & 20, 2024
All deadlines are at 23:59 CET (UTC+1).
Sincerely,
the Full Paper Co-Chairs of EG VCBM 2024,
- Monique Meuschke (University of Magdeburg, Germany)
- James Procter (University of Dundee, United Kingdom)
- Thomas Höllt (TU Delft, The Netherlands)